GAR™ Simulator Features:
ACME Gun Active
Recoil Simulators offers many standard base features
for your Gun solutions.
- Realistically replicates
recoil motion, frequency, and intensity
- Adaptable to ANY small
arms weapon or trainer
- Works directly with
the existing weapon system trainer/simulator firing
- Electric motors eliminates
expensive blank rounds and maintenance intensive
- Variable intensity
to fine tune recoil
- Easy access to system
components for maintenance and tuning
- Ruggedized systems
available to adapt actual weapons for field use
- Actual Handles and
- 120VAC 15A Wall Power
or 12/24VDC from Vehicles
GAR™ Simulator Ancillary System Options:
provide ancillary systems to expand the base features
for your advanced Gun solutions.
- Laser Illumination/Targeting -
The weapon supports laser mounted targeting for visual
tracking of weapon aim points and student understanding
of recoil compensation.
- Windloading System -
Puts variable resistance on the gun based on simulated
air speed and the weapon’s angle of attack to
the air stream (for helicopter door gunner sims).
- Ammunition Countdown System -
Ensures that trainees cannot spray bullets without
regard for realistic limits.
Belted System - The GAR™ can cycle ammunition
belts through the gun for added training and realism.
- Visual Muzzle
System - The GAR™ can have lighted muzzle
flash physically added for cueing, training
and realism. Visibile or IR spectrum.
- Gun Mount Systems -
Your GAR™ can be fitted to cover any standard Military
Gun Mount; Mk64, Mk93, Mk97, etc.
- Gun Use Sensor
Your GAR™ can have various sensors integrated for Student
Monitored Inputs such as:
- Proper Charge
Position and Use
- Ammunition Change-Out
- Azimuth and Elevation
the weapon responds to external firing signals, we can
support a wide range of malfunctions.
- Runaway -
The weapon continues to fire even when the trigger
is released. Standard response to run away is to keep
the weapon pointed to safe location and perhaps break
the ammunition belt to limit the rounds available for
Cookoff - When
the gun is hot, ammunition can self-fire. The gun could
replicate this by erratic, sudden, or unintended recoil
regardless of trigger position.
- Misfire -
The weapon can fail to fire for one or multiple cycles.
Response to this might be to cycle the charge handle
to jack the offending round from the breach.
- Equipment Jams -
The weapon can stop firing even with ammunition present.
Response might be lift the top cover, remove the belt,
cycle charge handle, reset ammo, and recharge the weapon.
When the weapon gets hot and dirty, the rate of fire
can significantly slow and the number of jams/misfires
increases significantly. Defective ammunition is also
another potential cause and these have different training
responses for the gunner