ACME Worldwide Enterprises has once again pushed the boundaries of motion cueing technology with the launch of its latest innovation: the VR-Max Dynamic Motion Seat (DMS). Purpose-built for Virtual Reality (VR) and Augmented Reality (AR) simulation environments, the VR-Max delivers precise, immersive motion cueing that transforms virtual training into a truly tactile experience.

Unlike our traditional motion seats that mimic the appearance of specific vehicle seats, the VR-Max focuses just on motion cueing. In VR, the seat appearance is modeled virtually, so there’s no need for exact physical fidelity. VR-Max is a simple, generic seat that can be any seat for any vehicle. That simpler fidelity cuts costs while maximizing motion cueing.

Solving VR Sickness with Real Motion Cues

VR offers a powerful illusion: a fully immersive 360-degree environment where trainees can look above, below, and behind—critical for applications like flight simulation, where situational awareness is vital. But this illusion can come at a cost. When visual cues suggest motion, but the body remains still, the resulting sensory mismatch can cause severe VR sickness—a problem that not only disrupts training but can also have lingering effects.

That’s where the VR-Max shines. By linking visual input with tactile and proprioceptive cues through its 6-degree-of-freedom (6-DOF) motion system (pitch, roll, yaw, surge, heave, sway), the seat reconnects the senses, reducing or even eliminating motion sickness. This means more effective training and faster skill development.

Compact, Modular, and Built for Any Simulator

The VR-Max is a fully self-contained motion solution, with all electronics, software, and firmware housed directly within the seat. This all-electric system eliminates the need for bulky external platforms, making it easy to integrate, cost-effective, and highly adaptable. It uses standard acceleration cues and can move from a ground vehicle to a fast jet and anything between. That’s the beauty of ACME’s 25 years of cueing expertise and our unique motion cueing algorithm. Plus, the seat’s base, geometry, seat pans, recline angles, and restraint systems can all be tailored to specific simulator configurations while maintaining the essential Neutral Seat Position (NSP).

Built on Proven Innovation

Traditionally, ACME builds motion seats that faithfully replicate real-world vehicle seats in look, feel, and function. But the VR-Max breaks from tradition—focusing exclusively on high-performance motion cueing for VR-based systems, where the seat’s appearance is digitally rendered instead of physically reproduced. This visual simplicity delivers maximum immersion at lower cost, without sacrificing ACME’s famous motion cueing.

Transformational Technology That Moves With You

Much like VR itself, the VR-Max is transformational—offering unmatched versatility, immersion, and training value. Whether you’re simulating a helicopter auto-rotation, fast-boat turn, or evasive ground maneuver, the VR-Max delivers motion cues that sharpen muscle memory, reaction time, and spatial awareness. Supporting the low-cost, high-capability goals of modern VR training systems, the VR-Max is not just a seat—it’s a mission-critical enabler.

Ready to Feel the Mission? Let’s Talk

The difference between watching a simulation and feeling it comes down to one thing: motion realism. If you’re ready to enhance your VR-based training programs with a cost-effective, high-impact solution, it’s time to explore the VR-Max Dynamic Motion Seat.